So, it's been a couple of months since our last update so I'll sum up what happened. I got fired from my job at GW, and so we took kind of a moratorium on 40k till 5th ed. That said, we're back.
I really have very few complaints about the new rules, my big one is that I'm not a huge fan of kill points and don't see what was wrong with Victory Points as a mechanism, but hey, my Marines don't get entangled, I can kill Tyri's Falcons, and my Orks can run when they're not Waaaghing. That's some good stuff.
We're still coming to grips with a few things, especially the new way of allocating wounds. I think I'm going to end up loving that, but in the meantime it's slowing down the games a bit.
Current plans are gearing up for 'Ardboyz and my first heartbreak of 5th ed.
My Ork army is all about the 200+ models. I have plenty of trukks and a decent number of bikes, but really for me it's all about da boyz. That said, 2500 points of boyz can't be reasonably played in 2 1/2 hours. Hell, they can barely be deployed.
For this reason I'm going Marines, at least for the first round. They had a lot of success at last years Ardboyz, and did pretty well at Adepticon. I'm going to be mixing in some more anti-personnel for the myriad of troops choices, and watching my flanks for genestealers with scuttling (shudder), but overall I don't think my army will be that changed from last year. Until round 2 when the new codex trashes my double flamer/melta/plasma squads that are the core of my army. So if I get to round two it may be with Eldar... or Orks if I can scrape together enough Nob Bikerz and Battlewagonz.
Wednesday, August 27, 2008
Subscribe to:
Posts (Atom)