Hoping Kill Points won't be used for the win.
Don't have my exact list here with me, but here's what it's looking to be:
Brother-Captain Aurelius Aquillus (Master with thunder hammer, storm shield and other fun wargear)
Chief Librarian Cwethan Rathk (Epistolary with Fear of the Darkness and Might of Heroes)
Squad Gilbertus (8 man tank hunting Devastator squad with 3 Missile Launchers and a Lascannon)
Squad Aodh (8 man tank hunting Devastator squad with 4 plasma cannons)
Revered-Brother Bran Tank hunting Venerable Dreadnought with Drop Pod, A. Cannon and Heavy Flamer)
Squads Lazarus and Petrus Postumus (8 and 10 man Tactical Squads in Rhinos, Vet. Sarges with P. Fists, 2 plasmaguns a piece)
Squad Thelonious (8 man Tactical squad in a rhino with 2 flamers and vet sarge)
Squad Bedwyr (10 man tactical squad in a drop pod with 2 melta guns and vet sarge with p. fist)
Dagda's Hammer and Ogma's Maul (2 Vindicators with PotMS)
Squad Ghalib (8 man devastator squad with 4 heavy bolters)
17 Kill Points... ech. 5 of those are rhinos or drop pods which used to (cue whiny aside) give up 58 victory points at the max! (end whiny aside)
The whole army still works on my tried and true hammer and anvil theory. I set up a solid firebase (devs, vindicators) and try to crush my enemies against it with my cavalry (rhino squads, drop pods). It's a pretty direct plan (though one with a surprising amount of room for finesse), but one I stick to against all but the killiest assault armies. When that comes up I just circle the wagons and use the rhinos to harass while getting the most bolter shots that I can.
Haven't fought some of the weirder armies with this yet. Haven't fought a nob biker list or hell, even daemons with the marines yet. That said, in a lot of ways they play pretty similarly to my Eldar who have, and so I'm pretty confident of killing the xenos and purging the heretics.
I think my stock against horde armies has gone up with the new blast rules, and so I'm not as worried about them as I maybe should be. A horde ork army duffed me over pretty well at Adepticon Gladiator... though in some ways that seems like a hard thing to have avoided while packing the necessary anti tank to fight an armored company with a baneblade, or a hierophant, or a titan. Sigh... Gladiator lists have a lot of options for killing you dead.
I'm a bit worried about outflanking units (and my favorite/my most hated Nob ever, Snikkrot), especially scuttling Genestealers at the moment. Mainly because if I want to be out of a potential off the table charge, they narrow my deployment zone to a foot across. Not great with the whole 4+ cover save from my own models bit.
As far as missions go, anything that's not kill points I'm not too worried about. I've got the speed and the staying power for Seize Ground and the speed and objective clearing shooty for Capture and Control. I'm going to usually want to put the objectives in the open, but that will vary enough that I'll deal with it on a case by case basis.
I don't think there's a lot of preparing I can do for the weird things that the missions might end up being, but 4 mobile scoring units should help that out a lot I'm hoping. It may not be a windrider host, but the Talons should get the job done.
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